Hexical Future 4 updated to version 2.1.0
The Dungeons Update!
~90% of dungeons that were previously in the pack and spawning with structpro have been converted over to spawn with Chocolatequest with new enemies and new bosses. The ~10% that didn't make it just were either too complex or too simple and have been cut from the pack.
--Other changes--
Swapped out mods:
-Replaced BetterFPS with VanillaFix and Surge - I felt the requirement of Betterfps for user to select the best render method would more than likely NEVER get used properly.
-Replaced Magical Wings with Wings mod - Just the presence of magical wings in the pack made it so all fall damage was cancelled. Wings mod doesn't have this issue and has much more natural flight and can be equipped to baubles. Though I do miss the creative style flight, wings mod is just better all around.
Other new mods:
-Tree Harvester - I prefer the chop style vs veinminer, I had tree chopper in the pack for this previously but it had performance issues (veinminer config updated appropriately)
-GiantSpawn - Random giant zombies, who knew
-CryingGhasts - QoL mod
-Soulbound Armory - who doesn't like more gear
-WeepingAngles - They return! Had them in previous Hexical Future versions but not in HexFut4 before.
Mod Updates:
-CyclopsCore
-DungeonTactics
-Optifine
-CarryOn
-Moving World
Config Changes:
-Fixed a whoopsie in custom starting gear and tweaked starter set a little
-All loot config updated for ChocolateQuestRepoured, added custom dungeon spawn rules
-Fixed broken loot in battlestowers loot config
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