Changelogs
Had planned on waiting to add AE2 til the late game, but I needed a cheap and easy way of processing ores when at one of my mining outposts. The Grindstones is a favourite cheap grinder. So I'll add it now, even if I don't build an AE Network till …
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Added JABBA, while I aesthetically prefer IE Silos for item storage, I needed a good easy mass storage system, I can use to flush out the silos when they reach capacity. Plus they will help with providing easy access to large amounts of construction materials instead of constantly just stacking …
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Added Computercraft, had intended to add this all along, was just waiting till I had enough machines and redstone circuits to make computerisation a reasonable and sensible step.
Added Extra Utilities as I was running into problems with mass liquid storage and realised the drums from extra utilities would be preferred solution as they fit with the aesthetics of my base. Bedrockium Drum, problem solved. Plus great mod and I'm sure I will find a lot of other …
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Added ProjectRed mod suite & had to add InPureCore to clean up NEI, as it had grown to 27 pages due to microblocks from ProjectRed & the facades from BuildCraft. Now NEI is back down to only 9 pages.
Added Buildcraft 1.7.17, mostly for the ability to make large open world liquid tanks. Though never played with buildcraft robots, so they could be interesting.
Added Minefactory Reloaded to the main mods.
Added Ships Mod to support mods, needed for decent water traversal on the large biomes survival world I play on.
Added Bibliocraft to the Support Mods.
Added Optifine Ultra D3 to the Support Mods