+1982
Ultra Modded-Survival
by Amaxter - Minecraft: 1.6.4


Platform URL

A rating would be much appreciated as I would love to continue updating this pack :)


Ultra Modded-Survival is a recreation of the pack CaptainSparklez uses in his new series of the same name. Along with including all the mods CaptainSparklez uses, performance and GUI enhancing ones like Optifine and Novamenu have been added for a better client experience! From OreSpawn and TropiCraft to IC2 and GalactiCraft this is a varied and crazy modpack full of content. Haven't seen the series yet? Click here to tune in. There's now a WIP Sphax texture pack for Ultra Modded-Survival, which you can download here (some textures for mods like OreSpawn aren't done yet)


Agriculture  
Applied Energistics  
Archimedes' Ships  
Ars Magica 2  
Better Sprinting  
Bibliocraft  
BiblioWoods (Natura, Forestry, and Biomes O' Plenty)  
Billund  
Biomes O' Plenty 
Bspkrs Core
BuildCraft  
Charge Pads  
Compact Solars  
ComputerCraft  
Damage Indicators  
Death Counter  
Dragon Mounts  
Ender Storage 
Equivelancy
Equivelant Exchange 3
Extra Utitlies  
Factorization  
Flans Mod  
Flat Signs  
FPS Plus  
Forestry  
Galacticraft (WIth Planets Addon)  
Gravity Gun  
Hats  
IndustrialCraft 2  
Inventory Tweaks  
Iron Chests  
LomLib
Magic Bees  
MineFactory Reloaded 
MinePix
Mob Dismemberment  
Modular Force Field Systems  
Modular Powersuits  
Morph  
Mystcraft  
Natura  
Nether Ores  
Not Enough Codecs
Not Enough Items  
Novamenu  
ObsidiPlates  
Optifine
OptiLeaves
OreSpawn  
Portal Gun  
Project Red  
Railcraft  
Redstone Arsenal 
Schematica
Shatter  
Soul Shards 2  
Steve's Carts 2  
Streak  
Switches  
Sync  
Telepads  
Thaumcraft 4  
Thaumic Tinkerer  
Thermal Expansion  
Tinkers Construct  
Translocators  
TreeCapitator
Tropicraft  
Twilight Forest  
Waila  
Weather  
Zan's Minimap



Click here to download UMS Server version 1.3.7


Make sure to allocate 2 GB of RAM or more to this modpack in the Technic Launcher settings (the gear in the top right corner of the launcher). If you don't see any options beyond 1 GB than you don't have 64 bit Java or a 64 bit OS.

1.3.7
*Fixed East Coast UMS IP misspelling (oops!)
*Updated Calclavia Core, Universal Electricity Core, and Calclavia Core to avoid some crashes
*Fixed Flan's Mod ID conflicts with Thaumic TInkerer (hopefully!)

1.3.6
*More mods updated! (Sync bug fixed, also some ComputerCraft ones)
*Added East Coast UMS to servers.dat

1.3.5 hotfix
*Fixed MineFactory Reloaded (Forgot to update)
*Fixed ID Mismatches with servers (Forgot Flan's mod folder last update, oops!)

1.3.5
*Updated some mods including OreSpawn, ComputerCraft, MineFactroy Reloaded, Sync, and Twilight Forest
*Changed configs so TropiCraft biomes no longer spawn in the Nether! (You may have to reset the Nether one existing worlds for it to work)

1.3.4
*Updated loads more mods (ComputerCraft is now 1.6 and Project RED, EE3, Tinker's Construct, Thaumic Tinkerer, MFFS, and MineFactory Reloaded have been updated as well)
*Fixed flickering screen issue by defaulting Chunk Loading back to normal
*Changed Ender Dragon egg entity ID to 25, hopefully Dragon Mounts works now

1.3.3
+Added OptiLeaves for better performance
+Added Not Enough Codecs
*Fixed Golden Bag of Holding crash by updating Extra Utilities
*Updated Open Mods Lib and Open Blocks
*Updated Project Red to version 4.3.3 to fix Java 6 Crash

1.3.2
*Downgraded Tinker's Construct to more stable build
*Downgraded EE3 to stable build used in Tekkit
*Fixed Project Red and OreSpawn ID conflicts
*Updated Extra Utilities
*Updated Open Mods & Open Blocks
WARNING: OLD WORLDS STILL WORK BUT PROJECT RED ITEMS MAY DISSAPEAR IN EXISTING WORLDS

1.3.1
*Updated more mods!
-Removed TabbyChat due to it not working at all with Forge (whoops!)
+Added Equivalent Exchange 3 (Now in CS's series, though strangely not listed in the description for the video)
+Added LomLib
+Added Equivalency
+Added Modular Powersuits Addons

1.3.0
+Added ChickenChunks
*Updated more mods
*Fixed some basic control conflicts
*Removed test server from servers.dat

1.2.9
*Updated loads of more mods
*Hopefully fixed issue with Project RED causing game to crash on startup for some by updating
+Added Optifine D1 Ultra
+Added Flans Mod Addons for WW2, Nerf, and Ye Olde Packs

1.2.8
*Updated Project RED to 4.3.1.25
*Added new server to servers.dat
*Downgarded IC2 to more stable build 2.0.354
*Updated Forestry to 2.3.1.1
*Updated Calclavia Core, Universal Electricity, and MFFS to more recent builds
+Added Schematica for easier building (client only)
+Added MinePix for screenshot sharing (client only)
+Added Tabby Chat (client only)
+Neat surprise upon load :)

1.2.7
*Fixed more conflicts
*Updated some more mods
*Hopefully fixed download
WARNING: OLD WORLDS WILL NTO WORK WITH THIS UPDATE

1.2.6
*Temporarily unlinked from Solder for maintenance
*Updated loads of mods

1.2.5
*Updated Magic Bees to version 2.1.12
*Added Better Sprinting configs to pack

1.2.4
*Fixed several ID conflicts and fixed server crash

1.2.3
*Updated OreSpawn to version 13 for 1.6.4

1.2.2
+Added Waila (forgot to re add in migration to Solder API)

1.2.1
*Completely migrated pack to Solder API

1.1.5
*Fixed TreeCapitator issue

1.1.4
+Added TreeCapitator
+Added bspkrsCore

1.1.3
*Fixed ID Conflicts between OreSpawn and Factorization
*Recompressed pack with 7zip on Windows, also deleted annoying .DStore files generated from OS X

1.1.2
*Fixed control mappings for Better Sprinting

1.1.1
*Fixed issue with Better Sprinting mod by extracting zip (derp =P)
*Fixed some control mapping issues
*Updated Magic Bees to 2.1.11

1.1.0
*Made default graphics settings lower
*Replace old menu screens with fancy new ones
+Added Fps Plus for better performance
+Added BiblioWoods (Natura, Forestry, and Biomes O' Plenty)

1.0.0
*Added first build to Technic Platform after hours of hard work getting all the mods to play nice with each other!

The mods in this pack were chosen by CaptainSparklez, though this pack was assembled by me from the exact mod list in the description of his videos. However, all credit goes to neither Jordan or me but to the modders who made this possible. Also because of Mojang's new EULA mod permissions are now basically obsolete. If you're willingly modding a pre existing game please understand that anyone has the right to use it!

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Created: 02-02-2014

Last Updated: 19 hours ago

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